![]() While the game has some frustrating flaws - it's ponderously slow to get going, and the interface feels bizarrely clunky coming from someone who has the Mana series' brilliant ring menu concept in his c.v. It's not exactly ActRaiser, but certainly you'll find a touch of that spirit here as you recruit villagers to help build your oasis town and win the affection of your citizens by performing various tasks for them (both mundane and heroic). While those elements certainly play a large part in Ever Oasis, the overall flow of the game feels more like a world-building simulator combined with an action game. After spending more time with the adventure, however, I realize that's not an entirely fair view of the game. You're out to restore life to a desert world with the help of a water spirit - nature's power and its elemental avatars being a trademark theme of Mana - which you accomplish by action-driven combat with a pair of A.I. When I demoed Ever Oasis a couple of months ago, my first impression was that it felt like Ishii's attempt to recapture some of the Mana series' glory with a new adventure that draws heavily on those games' mechanics and vibe. ![]() And it was very good.Įver Oasis sees Ishii stepping away from Zelda and looking back to his own creative roots. Combining action-oriented combat with role-playing mechanics like turn-based attack limitations and proper skill and experience systems, the Mana series eschewed Zelda's puzzle-dungeon design in favor of a more systems-driven approach. Of all the action RPGs to bite Zelda's style, the early Mana titles always felt the most fully realized (even if they had a tendency to stumble beneath the weight of the naked creative and technical ambition Ishii's teams invested into them). While many of those games are quite highly regarded - for example, Final Fantasy - Ishii is almost certainly best-known for being the director of the first few Seiken Densetsu/ Mana games. Formerly of Squaresoft and Square Enix, Ishii oversaw a variety of projects at his former studio. Grezzo and Zelda has always struck me as a perfect creative love connection, given that Grezzo's president is none other than Koichi Ishii. Not only the remakes of Ocarina of Time and Majora's Mask, but also the original work Tri Force Heroes. However, chances are quite good you've played at least one of the studio's collaborations with Nintendo, as they've had a hand in multiple 3DS Zelda games. Grezzo has been one of Nintendo's most faithful partners for the 3DS era, though their name doesn't get as much play as an independent publisher like Level-5, Atlus, or Square Enix. Nintendo's latest release for the platform arrives tomorrow: Ever Oasis, an action RPG developed by Grezzo. The 3DS keeps chugging along despite the looming shadow of Nintendo Switch: The little handheld that wouldn't say die. You must have a Nintendo Account and be receiving the promotional emails to be eligible for the sale, click here for the official Link to the Past sale and full terms and conditions.Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis. Other promotions also include 30% off all DLC for Hyrule Warriors on both Wii U and 3DS, an exclusive The Legend of Zelda 30th Anniversary Theme for 3DS for 300 Platinum Points on your Miitomo App, and 50% off selected The Legend of Zelda 3DS themes.
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