![]() ![]() Hans Volter from Killing Floor 2 have been replaced by the gigantic Vile Matron that is actually capable of creating Zeds in order to surround your character’s position. Larger enemies are capable of withstanding just as much damage as they are able to inflict such as the Scrake with a chainsaw in place of their right arm and many more enemies besides. Smaller enemies including Cyst, Clot and Slasher inflict the least damage by grabbing your character to immobilise him, although their quantity in numbers when they simultaneously attack is their strength, while Stalkers have a cloaking ability that enables them to attack stealthily. Meanwhile, enemy design is reminiscent to that of Killing Floor 2 as it is quite varied as the majority of the enemies have unique attacks or abilities and vary in size, but have two things in common as they are all capable of creeping up from anywhere and look as though they are straight out of the most horrifying of horror films. Whereas the playable character designs in Killing Floor 2 had genuinely unique personalities such as a heavy metal lead guitarist, but the playable character in Killing Floor: Incursion VR does not have much in the sense of a personality. However, there is only one location available at first in the form of the Crucible map that is exclusive to holdout mode with a further four locations from story mode that are gradually unlocked. Holdout mode is essentially a survival mode that challenges players to survive an ever-increasing horde of Zeds for a higher placing on the online leaderboards with some different gameplay mechanics including chaining together headshots on Zeds for bonus points and powerful power-ups such as unlimited ammo, 4x damage, healing your character when killing Zeds and more besides that are randomly dropped into the map. Story mode comprises of an intro to the story and optional training followed by four unique environments that are each split into the beginning, middle and end level boss in which the player solves some puzzles in between killing hundreds of Zeds such as finding a fuel can in order to power a generator to open a large door, looking for many pieces to fit into a wall and more besides, while the real highlight of story mode has to be the multiple endings. ![]() The tutorial takes the form of a well paced simulated training environment that should have you fully up to speed within 10 minutes regardless of whether you have played previous Killing Floor games or not. Gameplay begins with an optional training tutorial that can be skipped through the skip training option, but it is advised to partake in at least some training as it teaches the player how to teleport, utilise health pick-ups, dropping weapons or picking up weaponry from your surroundings, holstering weaponry, firing and reloading weaponry and more besides. The task at hand of guiding the Horzine soldier through the neurological simulation is made all the more harder as something is sending all manner of Zeds towards your character’s position within the simulation. ![]() However, if your character dies too many times within the simulation, then his mind will most probably lose coherence, potentially leading to the character’s death. A Horzine training officer named Emma Rose provides your only communication with the outside world attempting to guide your character safely through the simulation. The player is placed in a neurological simulation to keep your character’s brain stable while Horzine medics can repair the Horzine soldier’s body. The story revolves around a Horzine security forces soldier that was wounded during his battle against the Zeds. Can Tripwire Interactive’s leap into virtual reality with Killing Floor: Incursion achieve the same quality as the previous games of the series? Tripwire Interactive was founded in 2005, also being known for the Red Orchestra and Rising Storm series of tactical first-person shooters, while Killing Floor 2 was the franchise’s first venture onto home consoles in November 2016. Killing Floor originated as a PC game which released at retail in 2009 although its origins dated back to 2005 when it was initially released as an Unreal Tournament 2004 mod which went on to sell over 3 million copies on PC via Steam from 2009. Killing Floor: Incursion is the franchise’s first foray into virtual reality. Killing Floor: Incursion VR is a survival horror first-person shooter available for download from the PlayStation Store for PlayStation VR. ![]()
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